| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +12 |
| CON | 16 | +3 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 15 | +2 | +11 |
| CHA | 17 | +3 | +14 |
Beacon of the Krosmoz. The Young Astral Eliatrope Dragon glows with faint, celestial energy. While conscious, it emits bright light in a 10-foot radius and dim light for an additional 10 feet. Allies within this aura have an advantage on saving throws against being charmed or frightened.
Spellcasting. The Young Astral Eliatrope Dragon is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +3 to hit with spell attacks). The Young Astral Eliatrope Dragon has the following spells prepared:
Cantrips (at will): Light, Shield
1st level (3 slots): Dispel Magic, Guiding Bolt
2nd level (2 slots): Moonbeam
Blinding Flare. All creatures in a 15-ft cone must make a DC 16 Con save or be blinded until the end of their next turn.
Radiant Pulse (Recharge 3–4). Deals 2d10 radiant damage to all hostile creatures within 10 feet.
Bite. Melee Weapon Attack: +5 to hit, reach 5ft, 1 target. Hit: 10 (2d10 + 4) [Piercing] damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (2d6 + 4) [Slashing] damage.
Luminous Empowerment: When an ally within 40 feet of you makes a weapon or spell attack, It deals an additional +1d8 radiant damage.
Solar Shield: When an ally within 30 ft is targeted by an attack, impose disadvantage on the attacker (1/short rest).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Born from the same Dofus as their Eliatrope twin, the Young Astral Eliatrope Dragon embodies celestial wonder. Radiating radiant energy, they traverse Faerûn as protectors, philosophers, and beacons of the faded Krosmoz’s light. Ever tethered to their sibling through soul and spell, these dragons shine brightest in times of turmoil, guiding others with wisdom and warmth. Their presence is revered in temples of Mystra and Selûne, honored as otherworldly omens of hope and harmony in a realm still adjusting to their cosmic origins. Astral Eliatrope Dragons are revered by Gem Dragons for their clarity, viewed with polite detachment by Metallics, and despised by Chromatics for blinding their dark schemes with radiant brilliance. As this is the natural progression in maturity for the Dofus Dragonborn, they are often ostracized if they ever choose to shed their humanoid dragon form, making it nearly impossible for them to assimilate into dragonborn culture.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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