Medium Undead, Chaotic Evil
Armor Class 14 Естественная броня
Hit Points 30 (2d8)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
7 (-2)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +4
Skills Athletics +4
Damage Vulnerabilities Fire
Damage Resistances Acid
Damage Immunities Necrotic
Condition Immunities Poisoned, Unconscious
Gear Ржавый револьвер, 6 патронов 45 калибра, истлевшая кобура, истлевшая шляпа, 5 долларов мелочью
Senses Darkvision, Passive Perception 11
Languages говорить не может
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]

Actions

Выстрел из револьвера. Enter the description for your action.

Удар когтями. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (1d6 + 3+ гниение (КС 12 Телосл. или доп. 1d6 урона).) 

Укус. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Вцепляется в тело противника, и, удерживая его на месте, начинает рвать когтями 2d6+5+гниение (Спасбросок Силы или Ловкости сложность 12)

Выстрел из револьвера. Ranged Weapon Attack: +3 to hit, range 30/60ft., 1 target. Hit: 8 (2d6 + 2) [Колющий] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Minionundead

Habitat: Any

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