Armor Class
17
Natural armor
Hit Points
80
(3d8)
Speed
40 ft.
STR
12
(+1)
DEX
16
(+3)
CON
15
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
9
(-1)
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
understands your languages
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Incorporeal Passage. The ghost can move through other creatures and objects as if they were difficult terrain. It it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes (1d10) force damage for every 5ft travelled.
Actions
Deathly Touch. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d8 + 13 necrotic damage.
On each hit, the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Multiattack. The spirit makes 3 attacks at level 6.
Description
An enslaved ghostly spirit is the soul of a once-living creature, bound to you and forced to fight for you.
Previous Versions
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2/14/2024 1:06:32 AM
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1
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1
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Coming Soon
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5/21/2025 4:37:17 PM
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7
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3
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Coming Soon
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