Large Monstrosity, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 100 (10d10 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
12 (+1)
INT
18 (+4)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +7, CON +6, INT +7, WIS +7
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Truesight 120 ft., Passive Perception 16
Languages All
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Absorb Soul. If Abaddon's Soul Splinter brings a creature to 0 HP it absorbs its souls. the creature whos soul was absorbed can't be brought back to life anymore. If Abaddon's Soul Splinters manage to Absorb a fixed amount of souls they can reincarnate to flesh as Abaddon with his full power.

Instable Chaos. If Abaddon's Soul Splinter hit points are decreased to a certain treshold, it can't keep up its form and collapses with an explosion causing 8d6 psychic damage to any creature around 15 ft.

Spellcasting. Abaddon's Soul Splinter is an 6th-level spellcaster. Its spellcasting ability is Intelligence(spell save DC 17, +7 to hit with spell attacks). It has the following spells prepared:

 Cantrips (at will): Chill Touch, Mind Sliver

 1st level (3 slots): Shield, Inflict Wounds, Burning Hands

 2nd level (2 slots): Mirror Image, Misty Step, Mind Spike

 3rd level (2 slots): Vampiric Touch, Counterspell, Burning Hands

Actions

Multiattack. Abaddon's Soul Splinter makes two melee attacks with its claws.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature, Hit: 4d6 slashing damage and 4d4 psychic damage.

Legendary Actions

Abaddons Soul Splinter can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Margonite regains spent legendary actions at the start of its turn.

Darkest Fear. One creature it can see have to make a DC 16 Widom saving throw. On a failed save, the creature takes 2d8 psychic damage.

Habitat: Planar (Abyss)

Djih

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