Medium Undead (Warforged), Neutral Evil
Armor Class 16 Natural armor
Hit Points 29 (4d10 + 11)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
17 (+3)
INT
3 (-4)
WIS
5 (-3)
CHA
4 (-3)
Saving Throws WIS -1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the undying to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Description

Undying Warforged move with a jerky, uneven gait. They rust, crumble, and rot as time passes on until they fall to pieces.

Habitat: Urban

SwegDerp

Comments

Posts Quoted:
Reply
Clear All Quotes