Armor Class
16
Natural armor
Hit Points
29
(4d10 + 11)
Speed
20 ft.
STR
16
(+3)
DEX
6
(-2)
CON
17
(+3)
INT
3
(-4)
WIS
5
(-3)
CHA
4
(-3)
Saving Throws
WIS -1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the undying to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Description
Undying Warforged move with a jerky, uneven gait. They rust, crumble, and rot as time passes on until they fall to pieces.
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