| Mod | Save | ||
|---|---|---|---|
| STR | 3 | -4 | -4 |
| DEX | 15 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 12 | +1 | +1 |
Detect Invisibility. Within 60 feet of the undead tressym, magical invisibility fails to conceal anything from the tressym's sight.
Keen Smell. The undead tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense. An undead tressym can detect whether a substance is poisonous by taste, touch or smell.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An undead tressym is a mischievous undead winged cat as big as a house cat, with a wingspan of 3 feet.
As the results of wizardly experimentation on tressym's they are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards.
Undead tressym have good memories, particularly when it comes to danger. For example, a undead tressym that sees a human use a wand of lightning bolts remembers the danger of “sticks of wood held by humans” for the rest of its life.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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