Tiny Undead, Any Alignment
AC 12 Natural Armor    Initiative +0 (10)
HP 5 (2d4)
Speed 30 ft., walk 40 ft., fly 40 ft.
Mod Save
STR 3 -4 -4
DEX 15 +2 +2
CON 10 +0 +0
Mod Save
INT 11 +0 +0
WIS 12 +1 +1
CHA 12 +1 +1
Skills Perception +15
Immunities Poison; Poisoned
Senses Darkvision 60 feet, Passive Perception 15
Languages Common understands but can't speak
CR 0 (XP 10; PB +2)
Traits

 

Detect Invisibility.  Within 60 feet of the undead tressym, magical invisibility fails to conceal anything from the tressym's sight.

Keen Smell.  The undead tressym has advantage on Wisdom (Perception) checks that rely on smell.

Poison Sense.  An undead tressym can detect whether a substance is poisonous by taste, touch or smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An undead tressym is a mischievous undead winged cat as big as a house cat, with a wingspan of 3 feet.

As the results of wizardly experimentation on tressym's they are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards. 

Undead tressym have good memories, particularly when it comes to danger. For example, a undead tressym that sees a human use a wand of lightning bolts remembers the danger of “sticks of wood held by humans” for the rest of its life.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Potenequus

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