Blood suckers. all successful attacks this creature makes allows it to heal 2 (1d4) of damage (Can go higher than its max Hp).
Surprise attack. If the Yara-ma-yha-who surprises the creature and hits it with an attack during the first round of combat or if the Yara-ma-yha-who jumps behind the target, the target takes an extra 14 (4d6) damage from the attack.
Blood drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 20 (3d8 +6) necrotic damage. Heals the same damage that it deals to the target and it can go over its max Hp
Grusome punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 30 (5d8 + 7) Bludgeoning damage. Heals: 10 (2d10) and can go over its max Hp
Devour. Can force a creature to make a DC13 dexterity saving throw or be enveloped for a turn. at the start of the Yara-ma-yha-who's next turn, it will spit the creature out dealing 10(2d10) acid damage and healing 5 (1d10) Hp. If the same creature is devoured twice, then it becomes a minion of the Yara-ma-yha-who until the end of the battle.
Great jump. can jump to anywhere within a 45 ft. radius of its current possition, allowing it to get behind a target and getting a surpirise attack on a creature if a DC 13 perception check is failed.
Description
The Yara-ma-yha-who is a legendary vampiric monster found in Southeastern Australian Aboriginal mythology. The creature resembles a little red frog-like man with a very big head, a large mouth with no teeth and suckers on the ends of its hands and feet. It is an extremely dangerouse creature and it is often advised against fighting it.
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