Medium unknown, Lawful Evil
Armor Class 18 natural armor
Hit Points 35 (3d12)
Speed 40 ft., they really want to kill and will pursue at any cost
STR
18 (+4)
DEX
20 (+5)
CON
15 (+2)
INT
19 (+4)
WIS
14 (+2)
CHA
13 (+1)
Condition Immunities Frightened, Poisoned
Senses Passive Perception 19
Languages --
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

infection. if an infecting attack hits then the player or creature is infected. The infected player or creature now has an embryo growing inside them waiting to burst out of their head. this embryo will burst out of the head after 6 turns. infecting attacks can only be used once per xanthrope. 

silent step. The xanthrope is silent with every step.

Spellcasting. no spells

Actions

Action impaling tail. piercing damage: +6 to hit, reach 10ft, 1 target. Hit 3d12+4.

Action infecting claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit:  (2d10 + 5) slashing damage damage. 

Action bite. Melee weapon attack: +3 to hit, reach 3 ft, 1 target. Hit 4d6+3 piercing damage.

Action tail whip. Melee weapon attack: +4 to hit, reach 10ft, multiple targets. Hit 2d10+2 slashing damage.

Action scurry. Xanthrope will disappear without a trace. players will not know where it went. if used more than three times players will get advantage over the xanthrope and know where it went.

Action sneak attack. Melee weapon attack: +7 to hit, reach 5ft, 1 target. Hit 3d6+3

Action Infecting bite. Melee weapon attack: +3 to hit, reach 3ft, 1 target. Hit 4d6+3 piercing damage.

Action claw. Melee weapon attack. +5 to hit, reach 5ft, 1 target. Hit 2d10+5 slashing damage.

Action acid spray. Ranged Weapon Attack: +2 to hit, range 15 ft., 1 target. Hit:  (4d10 + 3) acid damage?

Bonus Actions

Bonus Action Name. After a tail whip the xanthrope may follow up with a claw but can only do this if the player or creature is at a disadvantage.

Reactions

Reaction Name. mindless killer will not react to anything

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

long 10ft tail with a alien body almost . The head is long and smooth head. it is black with a muscular, shell-like body.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: ambusher

youogs

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