infection. if an infecting attack hits then the player or creature is infected. The infected player or creature now has an embryo growing inside them waiting to burst out of their head. this embryo will burst out of the head after 6 turns. infecting attacks can only be used once per xanthrope.
silent step. The xanthrope is silent with every step.
Spellcasting. no spells
Action impaling tail. piercing damage: +6 to hit, reach 10ft, 1 target. Hit 3d12+4.
Action infecting claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (2d10 + 5) slashing damage damage.
Action bite. Melee weapon attack: +3 to hit, reach 3 ft, 1 target. Hit 4d6+3 piercing damage.
Action tail whip. Melee weapon attack: +4 to hit, reach 10ft, multiple targets. Hit 2d10+2 slashing damage.
Action scurry. Xanthrope will disappear without a trace. players will not know where it went. if used more than three times players will get advantage over the xanthrope and know where it went.
Action sneak attack. Melee weapon attack: +7 to hit, reach 5ft, 1 target. Hit 3d6+3
Action Infecting bite. Melee weapon attack: +3 to hit, reach 3ft, 1 target. Hit 4d6+3 piercing damage.
Action claw. Melee weapon attack. +5 to hit, reach 5ft, 1 target. Hit 2d10+5 slashing damage.
Action acid spray. Ranged Weapon Attack: +2 to hit, range 15 ft., 1 target. Hit: (4d10 + 3) acid damage?
Bonus Action Name. After a tail whip the xanthrope may follow up with a claw but can only do this if the player or creature is at a disadvantage.
Reaction Name. mindless killer will not react to anything
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
long 10ft tail with a alien body almost . The head is long and smooth head. it is black with a muscular, shell-like body.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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