| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +3 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | -1 | -1 |
| WIS | 14 | +2 | +2 |
| CHA | 16 | +3 | +3 |
Celestial Resistance (1/Long Rest). If the foal fails a saving throw, it can choose to succeed instead.
Magic Resistance. The foal has Advantage on saving throws against spells and other magical effects.
Shimmering Coat. The foal's coat dazzles and distracts attackers. The foal's base Armor Class equals 11 + it's Dexterity modifier.
Multiattack. The foal uses an Action to make one Hoof attack and one Radiant Horn attack.
Hoof. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage.
Radiant Horn. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d8 + 3) Radiant damage.
Spellcasting. The foal uses an Action to cast one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell attack +6, spell save DC 14):
At Will: Druidcraft, Sorcerous Burst
1st Level (4 slots): Entangle, Chromatic Orb
2nd Level (3 slots): Detect Thoughts, Moonbeam.
3rd Level (2 slots): Haste, Lightning Bolt.
Foal's Kindness (2/Short Rest). The foal touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature.
Springing Steps. The foal can take the Dash Action as a Bonus Action.
Startled Kick. Trigger: The foal is hit by a melee attack roll while not Incapacitated. Response: The foal makes one Hoof attack then moves up to half its Speed without provoking Opportunity Attacks.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/14/2025 6:32:58 PM
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8
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0
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Coming Soon
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7/14/2025 6:34:18 PM
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6
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0
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Coming Soon
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7/14/2025 6:35:32 PM
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6
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0
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Coming Soon
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7/14/2025 8:52:15 PM
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12
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0
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Coming Soon
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7/17/2025 7:27:00 PM
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12
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0
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Coming Soon
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