Large Dragon, Chaotic Good
AC 17 Natural    Initiative +5 (15)
HP 154 (20d8)
Speed 40 ft., walk 30 ft.
Mod Save
STR 16 +3 +3
DEX 20 +5 +5
CON 17 +3 +3
Mod Save
INT 14 +2 +2
WIS 16 +3 +3
CHA 14 +2 +2
Skills Nature +7, Perception +13, Stealth +10
Vulnerabilities Fire, Necrotic
Resistances Bludgeoning, Piercing, Slashing
Immunities Acid; Charmed, Poisoned
Senses Blindsight 20ft, Darkvision 60ft, Passive Perception 10
Languages Draconic, Sylvan
CR 14 (XP 11,500; PB +5)
Actions

Multi-attack: The Woodwyrm makes four attacks, two with its claw, one with its tail, and one with its bite. 

Claw: Melee weapon attack: +8 to hit, reach 10ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Tail: Melee weapon attack: +10 to hit, reach 15ft., one target. Hit: 15 (4d4 +5) slashing damage.

Bite: Melee weapon attack: +8 to hit, reach 5ft., one target. Hit: 12 (2d8 +3) piercing damage, on a hit a creature must make a DC 15 constitution saving throw or be stunned until the end of the next turn. 

Forest Camouflage: The Woodwyrm has advantage on dexterity (stealth) checks made to hide in wooded terrain.

Ambusher: The Woodwyrm has advantage on attack rolls against any creature it has surprised. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheWoodsyHealer

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