Brave. The knight has advantage on saving throws against being frightened.
Earned Flight. Each Crusader is equipped with a cape made of the hide of a Cloud Giant and adorned with Aarokocran feathers. It is activated as a bonus action and lasts for an hour.
Multiattack. The knight makes two melee attacks.
Adamantine Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Gauntlet of Burning Hands (Recharges after a Short or Long Rest). The spell burning hands is cast, spell save DC is 13.
Parry. The Crusader adds 2 to its AC against one melee attack that would hit it. To do so, the Crusader must see the attacker and be wielding a melee weapon.
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