Medium Humanoid (Any Race), Any Alignment
Armor Class 20 (Adamantine plate)
Hit Points 39 (6d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Skills Athletics +0, Perception +0
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision, Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being frightened.

Earned Flight. Each Crusader is equipped with a cape made of the hide of a Cloud Giant and adorned with Aarokocran feathers. It is activated as a bonus action and lasts for an hour. 

Actions

Multiattack. The knight makes two melee attacks.

Adamantine Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Gauntlet of Burning Hands (Recharges after a Short or Long Rest). The spell burning hands is cast, spell save DC is 13. 

Reactions

Parry. The Crusader adds 2 to its AC against one melee attack that would hit it. To do so, the Crusader must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: Urban

sponge77

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