Ghost Map Recall: Wren can instinctively reveal terrain features, hidden paths, or enemy positions within 300 feet. This ability functions even in magical darkness or illusion.
Emotional Echo: Once per long rest, if a PC comforts Wren or references his past, he grants Inspiration to that character and reveals a hidden environmental detail (e.g., a secret door, enemy ambush, or coded message).
Moral Override: If Wren witnesses cruelty or betrayal, he can suppress Clumbus for 1 round during combat, allowing a nonviolent action like healing, shielding, or guiding.
Haunted Guidance: Wren designates one ally within 30 ft. to receive advantage on their next Intelligence or Wisdom check. This ability can be used 3 times per long rest.
Spectral Ping: Wren emits a pulse of arcane energy that reveals all creatures within 60 ft. through walls and invisibility for 1 round. No damage—pure recon.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Once a lifeless construct built for navigation and reconnaissance, Wren now walks with quiet purpose, his sentience newly sparked and fragile. His frame is modest—neither imposing nor frail—but patched with salvaged plating and exposed wiring that hint at a life of repair and repurposing. A worn bomber jacket clings to his shoulders, its shearing collar frayed and stained, a relic of a past he doesn’t remember but somehow mourns.
His face, once featureless, now bears the subtle asymmetry of emotion: a twitch in the jaw, a flicker behind the eyes. Those eyes, dimly lit with soft amber glow, scan the horizon not just for threats, but for meaning. He speaks rarely, but when he does, it’s with a strange blend of technical precision and emotional weight—like someone trying to understand the poetry of their own existence.
Though Clumbus’s influence lingers in his circuitry, Wren resists cruelty with quiet defiance. He guides others not just through terrain, but through moral fog, offering insight that feels both ancient and newly born. He is a haunted compass, pointing toward redemption, even when the path is broken.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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