Diamond Rapier. A healing blade. On hit, restores 10 (3d6) hp. Against undead, deals radiant instead.
Scintillating Whip. Vita’s main weapon, reach 15 ft., radiant lash that restrains at range.
Graceful Step. Ignores difficult terrain, may move through hostile spaces.
Twin Balance. If Sterba is within 60 ft., Vita can redirect half her damage to him.
Spellcasting
5th-level spellcaster. Charisma (DC 16, +8 to hit).
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At Will: Sacred Flame, Cure Wounds, Guiding Bolt
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3/day: Healing Word, Calm Emotions, Hold Person, Spiritual Weapon (radiant whip)
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2/day: Counterspell, Aura of Vitality, Revivify
Multiattack. Two whip and/or rapier attacks.
Scintillating Lash. Melee Weapon Attack: +9 to hit, reach 15 ft. Hit: 14 (3d6+5) radiant; DC 16 Str save or restrained until start of her next turn.
Lashing Waltz (Recharge 5–6). Whip arcs in a 20-ft cone. DC 16 Dex save, 21 (6d6) radiant and prone on fail.
Diamond Rapier. A healing blade. On hit, restores 14 (4d6) hp. Against undead, deals radiant instead. Can use a bonus action to strike.
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