Medium Humanoid (Human), Neutral
Armor Class 16
Hit Points 136 (16d8 + 64)
Speed
STR
12 (+1)
DEX
20 (+5)
CON
18 (+4)
INT
14 (+2)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws DEX +8, WIS +7, CHA +7
Damage Resistances Psychic, Radiant
Gear Diamond Rapier, Scintillating Whip
Senses Passive Perception 18
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Diamond Rapier. A healing blade. On hit, restores 10 (3d6) hp. Against undead, deals radiant instead.

Scintillating Whip. Vita’s main weapon, reach 15 ft., radiant lash that restrains at range.

Graceful Step. Ignores difficult terrain, may move through hostile spaces.

Twin Balance. If Sterba is within 60 ft., Vita can redirect half her damage to him.

 

Spellcasting

5th-level spellcaster. Charisma (DC 16, +8 to hit).

  • At Will: Sacred Flame, Cure Wounds, Guiding Bolt

  • 3/day: Healing Word, Calm Emotions, Hold Person, Spiritual Weapon (radiant whip)

  • 2/day: Counterspell, Aura of Vitality, Revivify

Actions

Multiattack. Two whip and/or rapier attacks.

Scintillating Lash. Melee Weapon Attack: +9 to hit, reach 15 ft. Hit: 14 (3d6+5) radiant; DC 16 Str save or restrained until start of her next turn.

Lashing Waltz (Recharge 5–6). Whip arcs in a 20-ft cone. DC 16 Dex save, 21 (6d6) radiant and prone on fail.
Diamond Rapier.
 A healing blade. On hit, restores 14 (4d6) hp. Against undead, deals radiant instead. Can use a bonus action to strike.

Thunder_Whelk

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