| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 16 | +3 | +3 |
| CON | 20 | +5 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +6 |
| CHA | 16 | +3 | +3 |
Zhurak is a legendary orc who hunts Nazgûl and undead across Mordor. He bears cursed runes that shield him from necrotic magic and fear. His blade, Shadowpiercer, is forged to pierce wraiths and sever their connection to the Shadow Realm.
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Hunter of Wraiths: Deals +2d8 radiant damage to undead and wraith-type creatures.
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Runes of Defiance: Once per long rest, gains immunity to necrotic damage and advantage on saving throws against fear for 1 minute.
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Undying Pact: Can cast Misty Step, Dispel Magic, and Counterspell (Charisma-based, DC 15).
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Shadowpiercer Blade (Melee Weapon Attack): +9 to hit, reach 5 ft., one target. Hit: 2d6 + 5 slashing + 2d6 radiant + 1d6 psychic damage. Ignores resistance to radiant damage.
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Wraithbane Volley (3/Day): Fires three cursed arrows at targets within 120 ft. Each arrow deals 2d8 piercing + 2d6 radiant. Undead hit must succeed on a DC 15 Con save or be stunned until end of next turn.
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Mark of the Hollow King (Recharge 5–6): Marks one undead or Nazgûl-type creature within 60 ft. Until end of Zhurak’s next turn, attacks against that target have advantage and deal an additional 2d6 radiant damage.
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Ghoststep: Teleports up to 30 ft. to a space he can see. Leaves behind a shadow echo that distracts enemies (next attack against Zhurak has disadvantage).
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Grave Challenge: Chooses one undead or Nazgûl-type enemy within 60 ft. That creature must succeed on a DC 15 Wisdom saving throw or be frightened until end of its next turn.
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Wraith Parry: When hit by a melee attack from an undead or Nazgûl-type creature, Zhurak can reduce the damage by 2d6 and teleport 10 ft. away.
Zhurak can take 3 legendary actions, choosing from the options below:
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Shadowpiercer Strike: Makes one melee attack with his blade.
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Wraithsense: Detects all undead within 120 ft. and learns their current HP.
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Echo of Defiance (Costs 2 Actions): Creates a spectral echo that explodes in radiant light. All undead within 15 ft. take 3d6 radiant damage and must succeed on a DC 15 Con save or be blinded until end of their next turn.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Zhurak was once a war captain in Sauron’s army, but after witnessing the corruption of his kin by the Nazgûl, he turned against them. He now roams the shadowed lands, hunting Ringwraiths and their servants with brutal efficiency. His body is marked with cursed runes that protect him from their influence, and he wields weapons forged in secret by the remnants of the Bright Flame.
He’s not a hero—he’s a weapon forged by vengeance. He despises weakness, distrusts elves, and believes the only way to fight darkness is to become something darker.
Zhurak is tall and lean, with ash-gray skin and glowing red runes etched across his body. His armor is made from scavenged Nazgûl scale and enchanted bone. He speaks in a low growl and rarely smiles. His hatred for the Ringwraiths is legendary, and his presence unnerves even seasoned warriors.
Lair and Lair Actions
Lair: The Hollow Forge An abandoned Nazgûl sanctum corrupted by Zhurak’s runes. The air is thick with cursed ash and broken relics.
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Rune Pulse: On initiative count 20, Zhurak’s runes flare. All undead in the lair take 2d6 radiant damage.
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Shadow Collapse: A section of the lair collapses, creating difficult terrain and forcing a DC 14 Dex save or take 2d8 bludgeoning damage.
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Wraith Echo: Zhurak summons a spectral echo of a slain Nazgûl. It distracts enemies, giving allies advantage on attacks against one target until the next round.
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