Armor Class 14
Hit Points 14 (2d8 + 2)
Speed 20 ft., swim 30 ft.
STR
6 (-2)
DEX
18 (+4)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Intimidation +3, Perception +2
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 120 ft., Passive Perception 12
Languages Common, Infernal --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility (1/day) . The giant snake can magically turn itself invisible, as if targeted by the Invisibility spell. It remains invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the giant snake wears or carries is invisible with it.

Previous Versions

Name Date Modified Views Adds Version Actions
12/3/2019 3:56:58 PM
8
0
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Coming Soon

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandSwampUnderdarkUrban

Danondorf1986

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