Armor Class
14
Hit Points
14
(2d8 + 2)
Speed
20 ft., swim 30 ft.
STR
6
(-2)
DEX
18
(+4)
CON
13
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
14
(+2)
Skills
Intimidation +3, Perception +2
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Blindsight 10 ft., Darkvision 120 ft., Passive Perception 12
Languages
Common, Infernal --
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Invisibility (1/day) . The giant snake can magically turn itself invisible, as if targeted by the Invisibility spell. It remains invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the giant snake wears or carries is invisible with it.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/3/2019 3:56:58 PM
|
8
|
0
|
--
|
Coming Soon
|
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