Multiattack. The bandit makes two attacks, using knife, Pistol, or poison in any combination.
knife. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (2d6+ 3) Piercing damage.
poison flask throw. throw a poison flask that does 1d6 poison damage every turn until they beat a (ac 12 con save) +5, range 30ft. Hit: 2 (1d6) poison damage.
poison flask shot. make a poison flask throw then shoot it (ac10 + 1 every 10ft) giving it 10ft sphere range and 1d4 slashing damage +5, range 30ft. Hit: 2 (1d4) slashing damage.
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
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