Medium Or Small Humanoid, Neutral
Armor Class 15
Hit Points 48 (6d8 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Thieves' Cant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The bandit makes two attacks, using knife, Pistol, or poison in any combination.

knife. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (2d6+ 3) Piercing damage.

 

poison flask throw. throw a poison flask that does 1d6 poison damage every turn until they beat a (ac 12 con save) +5, range 30ft. Hit: 2 (1d6) poison damage.

Bonus Actions

poison flask shot. make a poison flask throw then shoot it (ac10 + 1 every 10ft) giving it 10ft sphere range and 1d4 slashing damage +5, range 30ft. Hit: 2 (1d4) slashing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Habitat: Any

Joseph_the_mecenary_bard

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