Large Undead, Neutral Evil
AC 15 (natural armor)    Initiative -1 (9)
HP 93 (11d10 + 33)
Speed 5 ft., fly 20 ft.
Mod Save
STR 14 +2 +2
DEX 8 -1 -1
CON 16 +3 +3
Mod Save
INT 14 +2 +2
WIS 6 -2 +1
CHA 10 +0 +0
Immunities Poison; Exhaustion, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 9
Languages Deep Speech, Undercommon (understands but can’t speak)
CR 5 (XP 1,800; PB +3)
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Legendary Resistance (1/Day). If Zargothrax fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The zombie uses Eye Rays twice.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

Eye Rays. The zombie randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d4; reroll if the zombie has already used that ray during this turn):

1: Paralyzing Ray. Constitution Saving Throw: DC 14. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

2: Fear Ray. Wisdom Saving Throw: DC 14. Failure: 13 (3d8) Psychic damage, and the target has the Frightened condition until the end of its next turn.

3: Enervation Ray. Constitution Saving Throw: DC 14. Failure: 10 (3d6) Necrotic damage, and the target has the Poisoned condition until the end of its next turn. While Poisoned, the target can't regain Hit Points. Success: Half damage only.

4: Disintegration Ray. Dexterity Saving Throw: DC 14. Failure: 27 (5d10) Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success: Half damage. Failure or Success: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature's turn, The beholder can expend a use to take one of the following actions. Zargothrax regains all expended uses at the start of each of its turns.

Chomp. Zargothrax makes two Bite attacks.

Endless Maw. Zargothrax sucks in air pulling in anything in a 20ft cone towards it in a straight line.

Monster Tags: Beholder

Habitat: Planar (Shadowfell)

DragoVice

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