Black Oath Armor. AC 18. Zawisza’s ancient black plate is forged with ritual vows of purity.
- He gains resistance to necrotic damage and advantage on saving throws against being charmed, frightened, and corrupted.
- If a creature attempts to magically influence him to act against his code, he has advantage on the save and the caster takes 1d6 psychic damage.
- Enemies within 10 ft. have disadvantage on saving throws against being frightened. - When reduced to 0 HP, the armor explodes in force: creatures within 10 ft. must succeed on a DC 14 Strength saving throw or be knocked prone.
Divine Smite (Recharge 5–6). On a successful melee attack, Zawisza may deal an additional 13 (3d8) radiant damage.
Oathbound Integrity
Zawisza cannot tell a deliberate lie, magically or mundane.
If forced to act dishonorably or betray an oath, he takes 1d6 psychic damage at the end of his turn.
He has advantage on Insight checks to detect corruption.
Unyielding Resolve
When Zawisza is reduced to 0 hit points for the first time in a day, he is reduced to 1 hit point instead and immediately gains 10 temporary hit points.
Aura of Resolve. Allies within 10 ft. gain advantage on saving throws against being frightened.
Greatsword (Black Oath Blade). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a Divine Smite (Recharge 5–6), the attack deals an extra 13 (3d8) radiant damage.
The weapon counts as magical, and when he hits a creature that has broken a vow, betrayed an ally, or acted through deceit (DM discretion), he deals an extra 1d8 radiant damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Vow of Enmity (Recharge after Short Rest). Zawisza designates one creature within 10 ft. He gains advantage on attack rolls against it for 1 minute
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Vow of Retribution.
Zawisza marks a creature within 30 ft. that has harmed an ally or acted dishonorably this encounter. For 1 minute, he deals +3 to hit to that creature on weapon attacks.
Honorbound Intercept.
When an ally within 5 ft. is hit by an attack, Zawisza imposes disadvantage on the attack roll by instinctively stepping between them.
If the attack still hits, Zawisza takes half of the damage instead of the ally.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/27/2025 8:35:31 AM
|
6
|
1
|
--
|
Coming Soon
|
|
|
11/27/2025 9:32:53 AM
|
6
|
1
|
--
|
Coming Soon
|
Comments