Gargantuan Dragon (Gem), Chaotic Neutral
AC 24 (natural armor)    Initiative +14 (24)
HP 700 (28d20 + 420)
Speed 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft.
Mod Save
STR 29 +9 +9
DEX 14 +2 +10
CON 28 +9 +17
Mod Save
INT 22 +6 +6
WIS 20 +5 +13
CHA 24 +7 +15
Skills Athletics +17, Intimidation +15, Perception +22
Resistances Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Lightning, Thunder; Charmed, Frightened
Senses Blindsight 60 ft., Truesight 120 ft., Passive Perception 32
Languages Celestial, Common, Deep Speech, Draconic, Primordial, Undercommon
CR 27 (XP 105,000; PB +8)
Traits

Talos’s Storm Infusion. Zathraxis is considered both a dragon and an elemental. Difficult terrain caused by wind, storms, rubble, or magical effects does not affect her.

Living Storm Wings. Opportunity attacks against Zathraxis are made with disadvantage. When she flies, creatures within 15 feet take 14 (4d6) lightning or thunder damage (Zathraxis’s choice) at the start of their turn.

Aura of Battlefield Chaos. At the start of each creature’s turn within 60 feet, if it moved since the end of its last turn, it must succeed on a DC 25 Strength save or be pushed 10 feet in a random direction by violent wind.

Resonant Destruction. When Zathraxis deals thunder damage to a creature, she may immediately deal an additional 10 (3d6) force damage to a different creature within 20 feet of the original target.

Legendary Resistance (4/Day). If Zathraxis fails a saving throw, she can choose to succeed instead.

Unusual Nature. Zathraxis doesn’t require food or drink.

Actions

Multiattack. Zathraxis makes three attacks: one with her bite and two with her claws, or two claws and one tail attack.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.
Hit: 34 (4d12 + 9) piercing damage plus 18 (4d8) thunder damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.
Hit: 26 (4d8 + 9) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 25 ft., one target.
Hit: 30 (4d10 + 9) bludgeoning damage; DC 25 Strength save or prone.

Breath Weapons (Recharge 5–6)

Zathraxis can use either breath weapon.

🌩️💥 Breath of the Shattered Sky (Special Thunder). Zathraxis unleashes a 120-foot cone of compressed stormforce, exploding outward in overlapping thunderclaps. DC 25 Constitution save. Failure: 99 (18d10) thunder damage and stunned until the end of the creature’s next turn. Success: Half damage, not stunned. Structures and objects in the area automatically take maximum damage.


⚡🌪️ Breath of the Tempest Surge. Zathraxis exhales a roaring wave of wind and lightning in a 90-foot cone. Creatures must make a DC 25 Strength save. Failure: 72 (16d8) lightning damage, pushed 40 feet, knocked prone. Success: Half damage, pushed 20 feet. Creatures pushed into solid objects take an additional 14 (4d6) bludgeoning damage.

Bonus Actions

Change Shape. Zathraxis magically transforms into any creature that is Medium or Small, while retaining her game statistics (other than its size). This transformation ends if Zathraxis is reduced to 0 hit points or uses a bonus action to end it.

Psychic Step. Zathraxis magically teleports to an unoccupied space she can see within 60 feet of her.

Legendary Actions

Zathraxis can take 3 legendary actions.

Thunder Snap. One creature within 120 feet takes 21 (6d6) thunder damage.

Storm Glide. Zathraxis moves up to half her flying speed without provoking opportunity attacks.

Crashing Convergence (Costs 2 Actions). Lightning strikes two creatures of Zathraxis’s choice within 60 feet. Each takes 27 (6d8) lightning damage.

Mythic Actions

Avatar of the Breaking Storm

When Zathraxis is reduced to 0 HP, the storm intensifies into a cataclysm.

She regains 300 HP, and the battlefield becomes Storm of Talos:

  • Heavy wind everywhere; ranged weapon attacks have disadvantage

  • At initiative count 20, a random lightning strike hits a random creature (DC 25 Dex save, 22 (5d8) lightning damage)

  • Zathraxis’s breath weapons recharge immediately

  • She gains one additional legendary action per round

Description

Lore

Sapphire dragons are born for war — strategists, defenders, and tyrants of stone and sound. Zathraxis was already a peerless battlefield commander when she drew the attention of Talos, the Storm Lord.

Talos did not choose her for loyalty.
He chose her for destruction with purpose.

In the heart of a world-shattering hurricane, Zathraxis fought an elemental storm avatar for seven days without retreat. When the land finally broke apart beneath them, Talos infused her with his power — not as a servant, but as a living storm of war.

Her sapphire scales darkened to storm-blue, crackling with internal lightning. Her wings transformed into roiling clouds threaded with living lightning, constantly reshaping as she flies. Where she passes, thunder follows.

She does not rule skies.
She shatters them.


Appearance

  • Gargantuan Sapphire Greatwyrm, massive and angular

  • Scales glow deep storm-blue with flashes of internal lightning

  • Wings are not solid — they are living thunderclouds, shaped like wings, with constant lightning arcing through them

  • Thunder booms softly with every wingbeat

  • Eyes glow electric violet-blue

  • The air around her vibrates, distorting sound

    Narrative Role

    • Living siege engine and battlefield annihilator

    • Champion of destructive storms and violent change

    • Enemy of static empires, fortified cities, and “peace at all costs” ideologies

    • Possible catastrophic ally who demands chaos as payment

Previous Versions

Name Date Modified Views Adds Version Actions
1/6/2026 8:05:05 PM
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Coming Soon

Habitat: Planar (Astral Plane)Underdark

Treasure:  Any

WilliamTaylor7652

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