Medium Humanoid (Elf), Neutral Good
Armor Class 17 (breastplate, shield of faith)
Hit Points 115 (21d8 + 21)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
17 (+3)
WIS
20 (+5)
CHA
17 (+3)
Saving Throws WIS +9, CHA +7
Skills Insight +9, Nature +7, Perception +9, Persuasion +7, Religion +7
Senses Darkvision 60 ft., Passive Perception 19
Languages Common, Draconic, Dwarvish, Elvish, Gnomish, Goblin, Halfling, Infernal, Orc
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Fey Ancestry. Princess Zendana has advantage on saving throws against being charmed, and magic can’t put Princess Zendana to sleep.

Shield of Faith. Zendana's faith in Tel'Quessir appears as a shimmering field that surrounds her, granting her a +2 bonus to AC.

Spellcasting. Princess Zendana is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). She has the following cleric spells prepared:

Cantrips (at will): druidcraft, guidance, light, mending, thaumaturgy, toll the dead

1st level (4 slots): animal friendship, bane, bless, cure wounds, detect evil and good, guiding boltspeak with animals

2nd level (3 slots): aid, barkskin, locate objectsilence, spike growthspiritual weapon

3rd level (3 slots): create food and water, plant growthremove curserevivify, wind wall

4th level (3 slots): death ward, dominate beastgrasping vine

5th level (2 slots): dispel evil and good, greater restoration, insect plaguemass cure wounds, tree stride

6th level (1 slots): find the path, heal

7th level (1 slots): divine word, resurrection

8th level (1 slots): sunburst

Actions

Multiattack. Zendana makes three inner flame attacks.

Inner Flame. Melee Spell Attack: +7 to hit, reach 60 ft., one target. Hit: 12 (2d6 + 5) radiant damage, and the next attack roll made against that target before the end of Zendana's turn has advantage.

Bonus Actions

Kindred Guardians. Zendana activates or deactivates an aura of protective spirits. While active, these angelic apparitions of her fallen brothers and sisters flit around her to a distance of 15 feet. Creatures not designated as friendly by Zendana that enter the area for the first time on a turn or start their turn there succeed on a DC 17 Wisdom saving throw or take 9 (1d8 + 5) radiant damage and have their speed halved until the end of their turn.

Reactions

Call the Void. When Zendana sees a creature within 30 feet of her casting a spell, she attempts to call upon the Void to consume the spell. Zendana makes a Charisma check. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect, and Zendana suffers one level of exhaustion.

Dampen Elements. When Zendana or a creature she can see within 30 feet of her takes acid, cold, fire, lightning, or thunder damage, she can grant resistance to the creature against that instance of damage.

Warding Flare. When Zendana or a creature she can see within 30 feet of her is attacked by a creature that she can see, she imposes disadvantage on the attack roll by causing light to flare in the attacker's eyes. A creature that can't be blinded is unaffected.

Description

Princess Zendana Roceran is the last living daughter of Ambassador and Kingsoul Arbron Roceran, an influential elven ambassador, cleric, and bearer of a world tear. Arbron sought to protect his daughter from having to shoulder the burden of carrying a world tear, but was ultimately driven to madness by his attempts at wielding it, forcing Zendana to take the world tear and flee, abandoning her father to wallow in madness. Bolstered by the support of her friends and long-lost brother, Zendana has tapped into her inner power, a strength of will that allows her to wield potent divine magic. Zendana has dedicated herself to preventing the world tear from falling into villainous hands, and with the help of her companions, Zendana might just be able to save the world.

Previous Versions

Name Date Modified Views Adds Version Actions
1/20/2026 10:32:08 PM
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Monster Tags: NPC

M0yenn3

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