Armor Class
12
Natural Armor
Hit Points
30
(5d10 + 5)
Speed
25 ft.
STR
9
(-1)
DEX
14
(+2)
CON
20
(+5)
INT
16
(+3)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
DEX +4, INT +5
Skills
Animal Handling +4, Nature +4, Perception +2, Stealth +4, Survival +2
Damage Vulnerabilities
Fire
Damage Resistances
Acid
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened
Senses
Blindsight, Passive Perception 10
Languages
None
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Death Toxins. When dying they emit a five foot radius disease, mainly the disease makes people vomit or is poisonous. CON save DC 15.
Bush Looks. When standing still Yogu look like normal bushes to the naked eye, not an illusion or disguise so True Sight cannot see these as anything but bushes until they move as well.
Actions
Whip. : +3 to hit, reach 10 ft., 2 targets. Hit: (2d10 + 2) [Slashing] damage.
Slam. : +0 to hit, reach 5 ft., 1 target. Hit: (1d6 - 1) [Bludgeoning] damage.
Description
Yogu derive of chaos, to the point they would die to bring it to civilization. These Chaotic elementals ambush their prey, when out of bush form they look like bush versions of a race, by staying still until they get close enough and surprise their victims.
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