Large Undead, Unaligned
Armor Class 12 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +3
Damage Immunities Cold, Poison
Senses Darkvision 60 ft., Passive Perception 13
Languages Yeti
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell. The yeti has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Undead Fortitude. If damage reduces the Undead Yeti to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The yeti can make two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.

Description

Yeti are hulking monstrosities that stalk alpine peaks in a ceaseless hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape.

Undead Yeti move with a jerky, uneven gait. They are clad in the apparel they wore when put to rest, and carry the stench of decay.  Their fur is matted and shedding, and the longer they are animated, the more fur falls out.

Habitat: Arctic

Boneshire_DMs

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