Armor Class
13
(natural armor)
Hit Points
25
(3d10 + 5)
Speed
40 ft.
STR
15
(+2)
DEX
15
(+2)
CON
13
(+1)
INT
3
(-4)
WIS
13
(+1)
CHA
6
(-2)
Skills
Perception +2, Stealth +3
Senses
Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Blindsight. If the wolf is able to hear or smell, it is also aware of the location of any hidden or invisible creature within 10 feet of it.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Comments