Unknown Roar: a devastating roar that can be heard 1000ft away. In combat This roar can push players at a range of 30-50ft back 10ft. if players are within 10-20ft range of the unknown they'll take 4d4 damage and will have to make a Constitution saving throw of 18.
Ether blast: a multi blast attack that can hit up to 6 players in a 20ft wide sphere radius attack this attack never misses, cannot be countered. it can be dodged but players will have to a dex throw of 17. since its a multi attack you'll have to roll 6d12s (1d12 per person)
Ether Breath attack: Entirely up to the DM on how they want to use this attack much like a dragon's breath attack you can either use a straight line breath attack that's 20ft wide and hits up to 100ft dealing 5d10s. or a cone attack that's 30ft but only hits 20ft dealing 6d12s
Spellcasting. This monster can easily cast 9th level magic because of this I would recommend that DMs mainly use this for counter spells
Unknown Claw attack: multi attack that's caused by 6d6s slicing or piercing damage DMs choice
Unknown Jaw attack: Warning for DM use only this is an instant kill attack. don't use on Pcs (unless they're a jerk)
Action Ranged Attack.: Armor missiles: Unknown unleashes its powerful scales and launches it with its scales able to pierce any creature deal 3d8s piercing dmg +str and Dex modifiers
Tail Swipe/grapple: when fighting short range the Unknown (DM) will choose either to strike a PC with its tail knocking them back 20ft making 1d12 bludgeoning damage.
Now in my campaign my monster wouldn't normally do this attack mainly because this monster will only test out the abilities of the PCs if they survive this Encounter which hopefully your a merciful DM but hey what you want to use this monster is entirely up to you. Now when you want to use this action or attack it must be when your PCs are ready to take challenge rating 24 and up as this action will pretty much be a board wipe covering 200ft think it as a supersized fireball made of Ether.
Unknown Meteor: 3 rounds to charge as an action. when released players will be automatically be brought to zero if players were already knocked uncounsience before this they must make an additional saving throw to see if they live or not if they fail; their characters are automatically disintregrated; player who get hit uncounsience from this dont need to make a saving throw for the surviving players they'll be brought back to one hit point and receive their EXP points for they have succeded their encounter by the unknown.
Description
Author Notes/ comment: I will release hopefully a better drawing for this monster in the furture.
Mainly dragon-like this monster doesn't fly rumors has it that only those who have proven themself worthy can see them for all their vast beauty and greatness. However none have lived to tell the tale and those who have only bring them under dejavu and memory or a striking nightmare. only one man has known what this creature has looked like (look into my campaign for detail on this man). he described the monster as a very large creature 200ft long very bulky build going 100ft wide. it walks on all four its hind legs bends forward allowing better movement and the ability to sit down with its tail as well. The Tail is long and atepted to combat it doesn't slice or pierce it is 50ft long and very flexable the front legs are bulky with long claws and able to work like a humans arm. and lastly the head and jaw its head is very rounded and goes into a triangular shape with large blue eyes and black puplis and edging if angered the eyes will turn crismon blood red jaws contains razor sharp teeth 25mm long and if harvested (doubtful) you can craft a blade filled with excellent magic properties
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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