Large Undead, Chaotic Evil
Armor Class 15 Natural Armour
Hit Points 105 (15d8 + 45)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws DEX +3, CON +6, WIS +1, CHA +0
Skills Perception +6, Stealth +5
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Darkvision. Zombies have darkvision to 60 ft.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claw.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) piercing damage plus 4 (1d8) acid damage.

Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Acid Breath (Recharge 5-6): The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

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