Medium Beast, Lawful Good
AC 12    Initiative +8 (18)
HP 97 (13d10 + 26)
Speed 50 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 11 +0 +0
WIS 17 +3 +3
CHA 16 +3 +3
Immunities Poison; Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages --
CR 5 (XP 1,800; PB +3)
Actions

Multiattack. The unicorn makes one Hooves attack and one Horn attack.

Hooves. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Horn. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Piercing damage.

Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14):

At Will: Detect Evil and Good, Druidcraft
1/Day Each: Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall

Description

unicorn is a large goat-like animal, with a long single horn on its head. Unicorns are believed to live on Skagos, and some claim unicorns can be found in the higher mountains of Ib. Sure-footed unicorns can climb steep mountains.

Habitat: ForestMountain

NicoFerrari

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