AC
12
Initiative
+8 (18)
HP
97
(13d10 + 26)
Speed
50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 17 | +3 | +3 |
| CHA | 16 | +3 | +3 |
Actions
Multiattack. The unicorn makes one Hooves attack and one Horn attack.
Hooves. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Horn. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Piercing damage.
Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14):
At Will: Detect Evil and Good, Druidcraft
1/Day Each: Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall
Description
A unicorn is a large goat-like animal, with a long single horn on its head. Unicorns are believed to live on Skagos, and some claim unicorns can be found in the higher mountains of Ib. Sure-footed unicorns can climb steep mountains.
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