Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Multiattack. The devil makes two attacks with its weapon.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Brand of The Damned. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Parry. The Xivilai adds 3 to its AC against one melee attack that would hit it. To do so, the Xivilai must see the attacker and be wielding a melee weapon.
Hellish Rebuke (Replenish on a 4 [roll]1d4[/roll]: The attacker must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Xivilai are monstrous, brutish beings, vaguely anthropomorphic in appearance. They have bluish skin, with red markings in their arms and legs. Their white eyes glow and they have black, mane-like hair with horns that protrude from their forehead. They have long ears, a menacing look, and are depicted with long fingers. Xivilai wear minimal clothing - the only protection they have is an armored kilt and plating on their upper body that girds the collarbone.
Previous Versions
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