Medium Monstrosity, Any Chaotic Alignment
Armor Class 13 natural armor
Hit Points 50 (5d10 + 25)
Speed 25 ft.
STR
16 (+3)
DEX
11 (+0)
CON
19 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
3 (-4)
Damage Vulnerabilities Radiant
Damage Resistances Necrotic, Psychic
Condition Immunities Charmed
Senses Passive Perception 12
Languages Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Unfinished. The construct is unfinished. Roll a d6 at the begin of its turn. On a 1, it is unable to attack this round. Roll the d6 again. On 4 - 6, it will take one attack meant for the chimerologist by the first creature who had not had its turn yet. On 1 - 3, it is unable to move.

Actions

Multiattack. The chimera makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Description

 Brought to this world before its creator was finished, the chimeric construct is a gruesome sight to behold: open holes, dangling intestines and missing limbs are common sight on these abominations barely held together by its seams, the dark energy used to animate them smoking out of its holes.

 

Habitat: CoastalDesertForestGrasslandHillMountainUnderdarkUrban

Janna_42

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