Blood Sucker Grapple. Using its stealth, the Yara-Ma-Yha-Who can jump from a tree to ambush its prey, the target must make a Strength save of DC15 to escape the grapple at the beginning of their turn.
Blood Drain. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 9 (2d4 +3) [Piercing] damage.
Bite. Melee Weapon Attack: +2 to hit, range 5 ft., 1 target. Hit: 9 (2d6 + 2) [Piercing] damage.
New Target. When attacked by an opponent within 5ft, the Yara-Ma-Yha-Who can choose to latch onto the new threat as a reaction. All saving throws for its Blood Sucker Grapple attack applies.
Consume and Digest (1 Action). Upon a foe being knocked unconscious the Yara-Ma-Yha-Who can opt to devour the unconscious enemy and begin the digesting process which will take 1d6 days to finish. Death saving throws are blocked. This process ends when either the Yara-Ma-Yha-Who finishes the digestion or when it is killed.
Description
The Yara-ma-yha-who is said to live in fig trees. Instead of hunting for food, it is described as waiting for an unsuspecting traveller to rest under the tree. The creature then drops down and uses its suckers to drain the victim's blood. After that it swallows the person, drinks some water, and then takes a nap. When the Yara-ma-yha-who awakens, it regurgitates the victim, leaving them shorter than before. The victim's skin also has a reddish tint to it that it didn't have before.It repeats this process several times. At length, the victim is transformed into a Yara-ma-yha-who themselves.
According to legend, the Yara-ma-yha-who is only active during the day and only targets living prey. "Playing dead" until sunset (it is said to only hunt during the day) is offered as a ploy to avoid attack.
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