AC
12
Initiative
+4 (14)
HP
17
(7d4)
Speed
30 ft., Climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 15 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 14 | +2 | +2 |
Skills
Perception +2, Sleight of Hand +4, Stealth +4
Senses
Darkvision 30 ft.; Passive Perception 12
Languages
Understands Common but can’t speak
CR
1/4 (XP 50; PB +2)
Traits
Agile. Jimothy doesn’t provoke an Opportunity Attack when he moves out of an enemy’s reach.
Compact Frame. Jimothy can move through a space as narrow as 4 inches without expending extra movement to do so.
Actions
Nibble. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Hurl Garbage. Ranged Attack Roll: +4, range 25/50 ft. Hit: 4 (1d4 + 2) Bludgeoning damage, and the target is stinky until the start of Jimothy’s next turn.
Captivate (Recharge 5–6). Wisdom Saving Throw: DC 12, 15-foot Emanation. Failure: The target has the Charmed condition until the start of Jimothy’s next turn.
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Posted Jul 27, 2026All of Jimothy's stats should be 20.
WHO'S WITH ME?