Small Monstrosity, Neutral
Armor Class 18 Natural armor
Hit Points 25 (4d6)
Speed 40 ft., walk 20 ft.
STR
8 (-1)
DEX
18 (+4)
CON
10 (+0)
INT
9 (-1)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws DEX +6, WIS +5
Senses Blindsight 10 ft, can sense blood, Darkvision, Tremorsense, Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Regeneration. The mosquito regains any hit points it's attack has drained at the start of its turn. If the mosquito takes fire, necrotic, or radiant damage, this trait doesn’t function at the start of its next turn. The mosquito dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Actions

Blood drain. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d2 + 3) [piercing] damage. If the prey fails a DC 14 strength save the mosquito attaches to the target. While attached, the mosquito doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d2 + 3) hit points due to blood loss.

The mosquito can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the mosquito with a DC 14 strength check.

Description

A gigantic and quite ugly bug. It's tough exoskeleton almost looks as if it has been turned inside out.  The proboscis on the head of this massive mosquito is nearly the size of a sword. The legs end in what look like meat hooks perfect for latching onto it's struggling prey.

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2020 5:45:36 AM
2
0
1
Coming Soon
2/1/2020 2:46:03 PM
22
3
1.1
Coming Soon

Habitat: Swamp

Khavvrin

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