Medium Undead (Fire Genasi), Neutral Evil
Armor Class 10 half-plate
Hit Points 27 (4d8 + 9)
Speed 25 ft.
STR
13 (+1)
DEX
7 (-2)
CON
15 (+2)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws WIS -1
Damage Resistances Cold
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.  Hit: 8 (1d10+2) piercing damage + 1d8 Fire damage.

Ancient Longbow. Ranged Weapon Attack: +3 to hit, range 100 ft. (400), one target. Hit: 6(1d8+2) piercing +1d4 necrotic. (Roll an additional d4, if you roll a 1, the bow breaks from age and cannot be used again.)

Multi-attack. Recharge (3) Soldier makes 3 attacks, 2 slams and 1 spear attack.

Reactions

Parry. Soldier may add 3 AC against one melee atack per round.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undeadElemental

Habitat: Urban

nawesomew

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