Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d10+2) piercing damage + 1d8 Fire damage.
Ancient Longbow. Ranged Weapon Attack: +3 to hit, range 100 ft. (400), one target. Hit: 6(1d8+2) piercing +1d4 necrotic. (Roll an additional d4, if you roll a 1, the bow breaks from age and cannot be used again.)
Multi-attack. Recharge (3) Soldier makes 3 attacks, 2 slams and 1 spear attack.
Parry. Soldier may add 3 AC against one melee atack per round.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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