Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one bite attack against it as a bonus action.
Pack Tactics. The deinonychus has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 4) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing damage.
Description
PLEASE NOTE: This is a draft version of a 'Jurassic Park' style Raptor as a Revised Ranger Beastmaster companion. It has two additional skills and proficiency of 2 added to AC and Damage and all Saving Throws as stated in the UA rules. It's aimed to be somewhere between a Wolf and a Panther. Feedback would be appreciated.
Quick note... I know adult Deinonychus don't have pack tactics, I should've called it something else. Think of it as another type of Raptor, like the imaginary ones from Jurassic Park which hunted in packs and pounced on people dumb enough to go out alone. 'Clever girl'.