Medium Beast, Neutral Good
Armor Class 15 (natural armor)
Hit Points 10 (2d8 + 1)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +3, DEX +4, CON +3, INT -2, WIS +3, CHA +0
Skills Athletics +3, Intimidation +3, Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one bite attack against it as a bonus action.

Pack Tactics. The deinonychus has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 4) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing damage.

Description

PLEASE NOTE:  This is a draft version of a 'Jurassic Park' style Raptor as a Revised Ranger Beastmaster companion.  It has two additional skills and proficiency of 2 added to AC and Damage and all Saving Throws as stated in the UA rules.  It's aimed to be somewhere between a Wolf and a Panther.  Feedback would be appreciated.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Twsread

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