Medium Humanoid (Any Race), Lawful Evil
Armor Class 18 Plate
Hit Points 128 (16d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6, CHA +7
Skills Arcana +13, History +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Ranged Attacks, Damage from Spells
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Poisoned, Stunned
Senses Truesight 50 ft., Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Brave: The Unholy Templar has advantage on saving throws against being Frightened.

Magic Resistance. The Unholy Templar has advantage on saving throws against spells and other magical effects.

Spellcasting. The Unholy Templar is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Unholy Templar can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank*

9th level (1 slot): time stop

*The Unholy Templar casts these spells on itself before combat.

Actions

Multiattack: The Unholy Templar makes two Melee Attacks.

Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Leadership (Recharges after a Short or Long Rest): For 1 minute, the Unholy Templar can utter a Special Command or warning whenever a non-hostile creature that it can see within 30 ft. of it makes an Attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Unholy Templar. A creature can benefit from only one Leadership die at a time. This effect ends if the Unholy Templar is killed.

Reactions

Parry: The Unholy Templar adds 2 to its AC against one melee Attack that would hit it. To do so, the Unholy Templar must see the attacker and be wielding a melee weapon.

Description

Unholy Templars are powerful warrior spellcasters dedicated to the safekeeping of their rulers. They are created through dark magic and used by evil nobles or rulers. Due to their rebirth through dark magic, their skin glows and gives off a magical aura to the point it resembles their bodies being on fire. They follow orders without question and seek to destroy and slaughter all that their masters ask them to. Their service only ends upon their deaths in battle. Their only goal is to purge anything from this world that they see as unworthy of life. They carry either a greatsword or a greataxe depending on their lust for battle.

Monster Tags: NPChumanoid

Habitat: Urban

Nekron23

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