Brave: The Unholy Templar has advantage on saving throws against being Frightened.
Magic Resistance. The Unholy Templar has advantage on saving throws against spells and other magical effects.
Spellcasting. The Unholy Templar is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Unholy Templar can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*The Unholy Templar casts these spells on itself before combat.
Multiattack: The Unholy Templar makes two Melee Attacks.
Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Leadership (Recharges after a Short or Long Rest): For 1 minute, the Unholy Templar can utter a Special Command or warning whenever a non-hostile creature that it can see within 30 ft. of it makes an Attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Unholy Templar. A creature can benefit from only one Leadership die at a time. This effect ends if the Unholy Templar is killed.
Parry: The Unholy Templar adds 2 to its AC against one melee Attack that would hit it. To do so, the Unholy Templar must see the attacker and be wielding a melee weapon.
Description
Unholy Templars are powerful warrior spellcasters dedicated to the safekeeping of their rulers. They are created through dark magic and used by evil nobles or rulers. Due to their rebirth through dark magic, their skin glows and gives off a magical aura to the point it resembles their bodies being on fire. They follow orders without question and seek to destroy and slaughter all that their masters ask them to. Their service only ends upon their deaths in battle. Their only goal is to purge anything from this world that they see as unworthy of life. They carry either a greatsword or a greataxe depending on their lust for battle.
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Posted Feb 18, 2020Yeah, I basically made this for higher level players who need a challenge. Also, I needed a mix between an Archmage and a Knight for the rest of the army I'm creating.