Medium Undead, Chaotic Evil
Armor Class 16 Natural
Hit Points 63 (10d10 + 3)
Speed 40 ft.
STR
8 (-1)
DEX
16 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Skills Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Deafening Whispers. (Unique)  While within 30 feet, creatures must succeed on a DC 12 Constitution save or fall unconscious for 10 minutes. On a save, creature is unaffected for duration.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Draining Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 4) Slashing damage plus (4d6) necrotic damage and the target's max HP is reduced by the amount of necrotic damage. The reduction lasts until the target finishes a long rest or a greater restoration.

Habitat: UnderdarkUrban

n00bclownz

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