Keen Senses. The unicorn fox has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Limited Telepathy. The unicorn fox can magically communicate simple ideas, emotions, and images telepathically with any creature within 50 feet of it who can understand at least one language or that has an Intelligence score of 3 or higher.
Magic Resistance. The unicorn fox has advantage on saving throws against spells and other magical effects.
Magic Weapons. The unicorn fox's weapon attacks are magical.
Pack Tactics. The unicorn fox has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, plus 2 (1d4) radiant damage.
Heart Sight. The unicorn fox touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the fox also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Healing Kisses (1/short rest). The fox licks or 'kisses' a living creature that has 0 hit points. The creature becomes stable. This has no effect on undead or constructs. In addition, the kisses neutralize any poisons afflicting the target.
Polychromatic Coat. As an action, the unicorn fox can cause its coat to shine with the colors of the rainbow (emitting Bright or Dim Light within a 10-foot radius).
Invisibility. The unicorn fox magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the fox wears or carries is invisible with it.
Canny. The unicorn fox can move up to half its speed as a reaction when an enemy ends its turn within 5 feet of it. This movement doesn’t provoke opportunity attacks.
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