Medium Undead, Unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +2
Damage Resistances Acid, Cold, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Draconic understands but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Nature. The drake does not require air, food, water, or sleep.

Undead Fortitude. If the drake is reduced to 0 hit points dy damage other than radiant damage, it makes a DC 10 Constitution saving throw. On a success, it is reduced to 1 hit point instead.

Turn Resistance. The drake has advantage on saving throws against effects that turn undead.

Actions

Multiattack. The guard drake makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 3 (1d6) lightning damage.

Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and 3 (1d6) lightning damage.

 

Habitat: MountainUnderdarkUrban

ahsadler

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