Armor Class
14
(natural armor)
Hit Points
52
(7d8 + 21)
Speed
30 ft., climb 30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
16
(+3)
INT
4
(-3)
WIS
10
(+0)
CHA
7
(-2)
Skills
Perception +2
Damage Resistances
Acid, Cold, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Lightning, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Draconic understands but can’t speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Undead Nature. The drake does not require air, food, water, or sleep.
Undead Fortitude. If the drake is reduced to 0 hit points dy damage other than radiant damage, it makes a DC 10 Constitution saving throw. On a success, it is reduced to 1 hit point instead.
Turn Resistance. The drake has advantage on saving throws against effects that turn undead.
Actions
Multiattack. The guard drake makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 3 (1d6) lightning damage.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and 3 (1d6) lightning damage.
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