Gargantuan Construct, Unaligned
Armor Class 20 Natural armor
Hit Points 511 (30d20 + 200)
Speed 50 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic
Senses Passive Perception 5
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Gyroscope. If the gyroscope on the command deck is destroyed, Zariel's Flying Fortress falls to the ground, taking 200 (50d6) bludgeoning damage. All creatures within Zariel’s Flying Fortress must succeed on a DC 15 Dexterity saving throw. A creature takes 20d6 damage on a failed save, or half as much on a successful one.

Magic Weapons. The flying fortress’s weapon attacks are magical.

Prone Deficiency. If Zariel’s Flying Fortress falls prone, and is incapacitated until lifted back up.

Vehicle. Damage threshold 10, mishap threshold 50

Actions

Infernal Screamer. (Requires 1 Crew And Grants Full Cover) Every creature in a 120 foot cone must succeed on a DC 15 Wisdom saving throw, taking 26 (4d12) psychic damage on a failed save, or half as much damage on a successful one.

18 Harpoon Flingers (Each Station Requires 1 Crew And Grants Three-Quarters Cover.) RangedWeapon Attack: +4 to hit, range 50/500 ft., 1 target. Hit: 12 (2d8+ 2) piercing damage. If Zariel’s Flying Fortress hits a creature with it’s Harpoon Flinger, on the fortress’s next turn, the creature must succeed on a DC 20 Strength saving throw or be pulled toward the fortress.

Description

Zariel’s Flying Fortress serves as mobile command center for Zariel’s legions. I made it a “monster” because the home brew magic item system didn’t work for this creation.

AdranMythandril

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