Medium Fiend (Devil), Neutral Evil
Armor Class 14 (17 with mage armor)
Hit Points 55 (10d8 + 15)
Speed 35 ft., fly 45 ft.
STR
11 (+0)
DEX
17 (+3)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CON +3, INT +6
Skills Arcana +6, History +6
Damage Resistances Fire, Force
Damage Immunities Lightning, Thunder
Condition Immunities Deafened, Frightened, Stunned
Senses Darkvision, Passive Perception 11
Languages Abyssal, Common, Infernal, Telepathy
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th and 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +7 to hit with spell attacks). The mage has the following Electric and additional spells prepared:

Cantrips (at will): thunderclap, shocking grasp, lightning lure, prestidigitation

1st level (4 slots): thunderwave, mage armor, thunderous smite, magnify gravity

2nd level (3 slots): blur, suggestion

3rd level (3 slots): counterspell, aura of vitality, call lightning

4th level (3 slots): elemental bane, summon greater demon (being a higher demon, the demon will listen with no need for the save throw at the end of the turn.)

5th level (2 slot): destructive wave

Boosted Spellcasting: Every spell that is cast has one additional die added to damage rolls. This applies once Xim Xam reverts back to his normal form after being defeated while being in his Beast Form. 

Actions

Call Weapon attack: - 1d20 + proficiency bonus to hit
- 2d12 damage
-5 ft. reach

Thunderous smite: - 2d6 extra damage on a melee weapon attack
- pushed back 10ft on a failed STR save

Shocking Grasp: advantage melee attack on metal armour wearers
- no reactions on the next turn
- 3d8 damage

Reactions

Dire Transformation (Once a day): Once Xim Xam the Current reaches half his hit points, at the end of the round he will transform into his Beast Form and will only revert back to his original form once his monstrosity form is defeated.

 

Legendary Actions

Storm Warning: As combat starts Xim Xam the Current may choose to deploy/summon a massive storm cloud, 120 ft. radius centred on Xim Xam's position. If he did not deploy, he will get the chance at the end of the next turn.

Call Weapon: A longsword of lightning is created in his grasp from a lightning bolt, the blade itself is made of lightning and can deliver an immense amount of damage.
1d20+proficiency bonus, advantage on those wearing metal armour, 2d12, 5ft reach.

Bolting Misplacement: Every 3 rounds. Everyone switches places according to this table: 
Somethings to note:
- You may choose to affect any of these three groups:
     - All of Xim Xam's Enemies
     - All of Xim Xam's Allies (Including Xim Xam)
     - Everyone within the encounter/combat (including Xim Xam)

D100 Roll 

Goes to the place of

Health Point Total 

Highest roll 

Goes to the position of

Highest Health Total out of all the characters

 Second Highest Roll

 Goes to the position of

 Second Highest Health Total out of all the characters

 Third Highest Roll

 Goes to the position of

Third Highest Health Total out of all the characters 

Etc... 

Goes to the position of 

Etc... Highest Health Total out of all the characters  

Description

A humanoid shape with Boar tusks. His long blue hair flows out behind him, crackling with electrical currents. Eyes are a piercing blue, and his skin is a pale white with a tinge of blue once again. He is wreathed in a black robe with white streaks. Despite him being small in stature his spells of lightning always pack a real punch, more so than their normal counterparts.

Please note that despite being a CR 7, Xim Xam the Current could be considered a CR 8 monster due to transforming into another monster with full health, as well as the boosted spellcasting.

Xim Xam the Current's monstrosity form can be found in the homebrew published content at Xim Xam the Current in Monstrosity form.

Monster Tags: Devil

Hamish_Draken

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