Large Monstrosity, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 30 ft., climb 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
9 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Electric Skin. Whenever Xim Xam is hit with a melee attack or attacks with a melee attack, the opponent rolls a constitution save (13) or becomes stunned.

Actions

Multiattack. Xim Xam makes one attack with its tentacles. If that attack hits, the Xim Xam can make one beak attack against the same target.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Tentacles. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Beak. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

 

Reactions

Once Xim Xam has been defeated in this Grick form, he will revert back to his original form and continue the fight. His skin sparks with electricity causing the Stunned effect to happen whenever contact is made.

Description

The electrified version of a Grick Alpha. Also Xim Xam's Monstrosity form.

Xim Xam the Current is his alternate form, also published in homebrew.

Previous Versions

Name Date Modified Views Adds Version Actions
4/5/2020 4:28:24 AM
3
1
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Coming Soon

Habitat: ForestUnderdark

Hamish_Draken

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