Huge Elemental, Neutral
Armor Class 15 (natural armor)
Hit Points 199 (19d12 + 76)
Speed 50 ft., burrow 30 ft., swim 50 ft.
STR
21 (+5)
DEX
13 (+1)
CON
18 (+4)
INT
5 (-3)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws CON +8
Damage Resistances Acid, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Aquan, Terran
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Bake. If the elemental takes fire damage, it partially bakes and dries into clay; its speed is reduced by 5 feet until the end of its next turn.

False Appearance. While the elemental remains motionless, it is indistinguishable from a pool of mud. A successful Wisdom (Survival) check against a DC 15 reveals the mud to be quicksand.

Quicksand Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while with in 5 feet of it must succeed on a DC 17 Dexterity saving throw or become grappled by the elemental (escape DC 17). In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature must succeed on the same saving throw or become grappled in the same way. 

Mud Sense. The elemental's tremorsense treats mud and muddy water as if it were solid stone.

Smothering Quicksand. The elemental can grapple one Huge creature, up to two Large creatures, or up to eight Medium or smaller creatures at one time. Creatures that are grappled by the elemental are also restrained. If a creature is grappled by the elemental and inside the elemental's space, it must make a DC 17 Constitution saving throw at the start of each of its turns. On a failed save, it takes 18 (4d8) bludgeoning damage and until the start of its next turn it is blinded, unable to breathe, and, if it needs to breathe, unable to speak as well. On a success, it takes half damage only. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 17 Strength and succeeding.

Dual Nature. The elemental counts as an elemental of both the earth and water sub-types (primary earth).

Actions

Multiattack. The elemental makes two Slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be pulled inside the elemental and grappled (escape DC 17) if the elemental has space remaining to grapple it. If not, the target is pulled up to 5 feet closer to the elemental instead of being pulled inside and grappled.

Description

A quicksand elemental is a greater elemental composed of earth and water. It looks like a large mud elemental, but it carries a powerful suction power that draws its victims inside its body with frightening ease.

A quicksand elemental in the Material Plane can be extremely dangerous even for seasoned adventurers, who often identify the pool of mud as quicksand and gain a fresh sense of complacency as they step around the hazard — only for the quicksand to suddenly lunge upon them! Hags in the Swamp of Oblivion use native quicksand elementals as traps to guard their lairs.

Hybrid Elementals

The elemental planes of water, earth, fire, and air align on planar borders where two elements combine to form a new dual-element, such as earth and fire creating lava. These border zones give rise to new hybrid elementals made of these combined elements.

Sometimes a hybrid elemental can be formed when an elemental journeys to an elemental plane that it isn't native to and absorbs its energy. Most elementals are harmed by extended exposure to the other elemental planes, but surviving in one can enable an elemental to absorb its energy. A dual-elemental can even fuse with a third element and be reborn as a more powerful hybrid elemental made of three elements.

Monster Tags: Elemental

Habitat: HillSwampUnderdarkUnderwater

BenevolentEvil

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