Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Weakness to Sun. When in contact with Direct Sunlight the Trolls skin will start to turn to stone, it must make a DC15 saving throw to combat the effects.
Description
Raised in the dark under mountains, the Under Troll is a fearsome beast. Smarter than the average Troll, the Under Troll usually has minions nearby. If ever it comes above ground it will make its home in caves to avoid the sun, and have minions, usually goblins, tdo its hunting for it.
Lair and Lair Actions
Found in caves and under mountains, the troll will use its rocky environment to its advantage.
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