Huge Giant, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 200 (10d20 + 40)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
15 (+2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9
Skills Intimidation +5, Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Blindsight, Darkvision 60 ft., Passive Perception 12
Languages Deep Speech, Giant, Goblin
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reactions

Weakness to Sun. When in contact with Direct Sunlight the Trolls skin will start to turn to stone, it must make a DC15 saving throw to combat the effects.

Description

Raised in the dark under mountains, the Under Troll is a fearsome beast. Smarter than the average Troll, the Under Troll usually has minions nearby. If ever it comes above ground it will make its home in caves to avoid the sun, and have minions, usually goblins, tdo its hunting for it.

Lair and Lair Actions

Found in caves and under mountains, the troll will use its rocky environment to its advantage.

Habitat: ForestHillMountainUnderdark

DmBobbie

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