Medium Undead, Neutral
Armor Class 15 Natural armor
Hit Points 20 (3d10 + 3)
Speed 30 ft., climb 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws WIS +2
Skills Perception +2, Stealth +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft, Darkvision 60 ft., Passive Perception 12
Languages Elvish and common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the hybrid to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Spider Climb. The hybrid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Camouflage. The hybrid has advantage on Dexterity (Stealth) checks.

Background Colors (Recharge 6). As a bonus action hybrid can become invisible until it makes an attack.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) slashing damage and the target must make a DC 13 Constitution saving throw, taking 5 (2d4) necrotic damage on a failed save.

 

Description

Zombie hybrid combined with a chameleon 

Habitat: Urban

cjkelly41

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