Undead Fortitude. If damage reduces the hybrid to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Spider Climb. The hybrid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Camouflage. The hybrid has advantage on Dexterity (Stealth) checks.
Background Colors (Recharge 6). As a bonus action hybrid can become invisible until it makes an attack.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) slashing damage and the target must make a DC 13 Constitution saving throw, taking 5 (2d4) necrotic damage on a failed save.
Description
Zombie hybrid combined with a chameleon







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