Radiant Weapons. The Virtue's weapon attacks are magical. When The Virtue hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack).
Speak Only Truth. The Virtue knows if it hears a lie.
Innate Spellcasting. The Virtue's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, searing smite (self only)
3/day each: fire storm, dispel evil and good, resurrection
1/day each: sunburst, control weather
Magic Resistance. The Virtue has advantage on saving throws against spells and other magical effects.
Gift of Chastity. The Virtue of Chastity can bestow one of each of the following effects on up to 5 creatures for 24 hours:
- The creature's AC is increased by 3.
- The creature gains resistance to all damage.
- The creature gains Truesight out to 60 ft. and always knows when it hears a lie.
- Whenever the creature is healed by a potion or magic, it regains an additional 6d8 HP.
- The creature cannot be charmed, frightened, paralyzed, poisoned, or possessed.
Multiattack. The Virtue makes two longsword or two longbow attacks.
Longsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 8) slashing damage plus 35 (7d8) radiant damage.
Longbow. Ranged Weapon Attack: +15 to hit, range 150/600 ft., one target. Hit: 23 (3d8 + 8) piercing damage plus 35 (7d8) radiant damage.
Healing Touch (5/Day). The Virtue touches another creature. The target magically regains 50 (9d8 + 5) hit points and is freed from any curse, disease, poison, blindness, or deafness.
The Virtue can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Virtue regains spent legendary actions at the start of its turn.
Teleport. The Virtue magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Searing Burst (Costs 2 Actions). The Virtue emits magical, divine energy. Each creature of its choice in a 15-foot radius must make a DC 23 Dexterity saving throw, taking 20 (6d6) fire damage plus 20 (6d6) radiant damage on a failed save, or half as much damage on a successful one.
Blinding Gaze (Costs 3 Actions). The Virtue targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 16 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.
Description
The Virtue of Chastity is the embodiment of one of The Seven Heavenly virtues. Created specifically to help those who struggle with The Deadly Sin of Lust. It can take any appearance it desires, though it often appears as an innocent, but wise, young boy or girl. Though it prefers not to battle, it will fight against The Deadly Sin of Lust- and anyone consumed by it.
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