Medium Beast, Unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Charge. If the Ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The Ram has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Worriless Wool. The Ram has a coat of wool that emits a faint magical signature. An unsheared Ram gains 1d6 damage reduction to bludgeoning, piercing, and slashing damage. If a creature fails a grapple check against the Ram, the Ram can move 10ft away from its attacker as a free disengage action.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Monster Tags: Misc Creature

Habitat: GrasslandHillMountainUrban

Smcoward

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