Medium Fiend (Demon), Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but cannot speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Mask of Violence. The worm fiend twists its face into a terrible rictus of hatred and violence. Each creature within 10 feet of the worm fiend must succeed on a DC 10 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to all worm fiends’ Mask of Violence for the next 24 hours.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
5/18/2020 4:47:15 AM
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5/18/2020 4:59:02 AM
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MiddleYeast

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