Medium Celestial, Neutral Good
Armor Class 12 (natural armor)
Hit Points 11 (5d4 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The unicorn puppy has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Charge. If the unicorn puppy moves at least 30 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 2d4 piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Actions

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. (2d4 + 2) bludgeoning damage.

Horn. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. (1d8 + 2) piercing damage.

Description

A unicorn puppy, still learning the ways of the world. It is not as powerful as a unicorn wolf and it is still waiting for its magical capabilities to develop, but it is able to fight if needed. It's small horn distinguishes it from baby dogs but it is just as cute and playful.

Monster Tags: Misc Creaturebeast companion

Habitat: ForestGrasslandHill

JoeHank

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