Medium Dragon, Neutral
Armor Class 18 (natural armor)
Hit Points 73 (9d10)
Speed 40 ft., fly 80 ft., swim 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
11 (+0)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws CON +6, CHA +2
Skills Insight +2
Damage Resistances Thunder
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

(9th Level) [Defender] Gentle, Emerald Dragon

Immunities: Sleep magic.

Amphibious. The dragon can breathe air and water.

Elemental Body: A creature that touches your animal companion or hits it with a melee attack while within 5 feet of it takes 4 (1d8) elemental damage. Thunder.

Actions

Multiattack. The dragon can make three attacks: two with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage..

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 2) slashing damage.

Elemental Breath. Thunder: You can use your action to exhale destructive energy. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, a creature takes 3d6 damage on a failed save, and half as much damage on a successful one. Shockwave Scream. You can exhale a 15-foot cone of sonic energy as your breath weapon. Victims who succeed at a Dexterity saving throw suffer only half damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. [DC: 15]

Reactions

Protective; When a creature your animal companion can see attacks a target other than you that is within 5 feet of it, it can use its reaction to impose disadvantage on the attack roll.

ZardTheOne

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