Medium Undead, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
13 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Athletics +7, Stealth +7
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Skulker. The ghoul gains an additional action during the first round of combat. Any hit it scores against a surprised creature is a critical hit.

Spider Climb. The ghoul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Standing Leap. The ghoul's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Multiattack. The ghoul makes two melee attacks: one with its claws and one with its bite or its tongue.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tongue. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target has disadvantage on saving throws to resist being paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Undead Predators. Many consider ghouls to be scavengers, feeding on old corpses in forgotten catacombs that no one cares about anymore. Some would even argue that they can be usefully during epidemics, preventing the disease to spread by getting rid of the infected bodies. Many are fools. This misconception becomes clear when facing a ghoul skulker, a ghoul that has developed an appetite for fresh and bloody meat. These undead predators have evolved to suit their craving, becoming deadly and silent hunters that slip unnoticed into settlements to devour their paralyzed victim alive, leaving behind nothing but a skeleton in a back alley.

Master Ambusher. Far more independent than their regular kind, ghoul skulkers rival ghasts in their viciousness. They hunt ahead of a ghoul pack and try to pick off lone wanderers or stragglers for an easy kill. If able, they will creep on an unsuspecting prey, falling from the ceiling or performing surprising jumps to incredible heights and distances. Although naturally quiet and a master of ambushes, the presence of a ghoul skulker can often be hinted at by the sound of their claws scraping against whatever surface they happen to be crawling along, as well as a sibilant hissing sound. In combat, they rely on their lashing tongue to paralyze as many enemies as possible, focusing their attack on weaker targets and avoiding threatening foes.

Habitat: SwampUnderdarkUrban

EleKTriiK

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