Medium Humanoid (Orc), Chaotic Evil
Armor Class 14 (studded leather armor)
Hit Points 41 (6d8 + 9)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
11 (+0)
INT
21 (+5)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws INT +8, WIS +3
Skills Intimidation +2
Damage Vulnerabilities Poison
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 8 (3,900 XP)
Proficiency Bonus +3

Aggressive. As a bonus action, the orc can move up to half its speed toward a hostile creature that it can see.

Innate Spellcasting. The orc’s spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: prestidigitation, minor illusion

2/day each: fog cloud, chromatic orb

Spellcasting. The orc is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +7 to hit with spell attacks). The orc has the following wizard spells prepared:

Cantrips (at will): mage hand, mind sliver, mold earth, poison spray

1st level (6 slots): color spray, disguise self, sleep, shield

2nd level (5 slots): darkness, hold person, mind thrust

3rd level (4 slots): fear, hypnotic pattern

4th level (3 slots): confusion, phantasmal killer 

5th level (3 slots): wall of force, mislead, dominate person 

6th level (2 slots): eyebite, flesh to stone

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. plus (1d4) acid damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 3) piercing damage. plus (1d4) acid damage.

Description

Aabicurri Orcs are smart humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They guard their people by making the oncomers scared enough that they run away, they scare them by snuffing out torches creating loud roars and making fog appear in the air. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Aabicurri orc Archmages use their power to take control over the bodies of their enemies, they also make the minds of the creatures take make their bodies respond in various ways. These orcs are a force to be reckoned with. 

The battle plan for them is simple if they want to kill or take hostages: They first have four or five Aabicurri orcs with them hidden, then they use color spray to blind them and the orcs go and either kill or take them to their settlement.  

These orcs are hate the Aabicur people because they use their strength against them and they have poison spells and poison coated weapons that the orcs are vulnerable too. 

The Humans that live underground are great slaves to the orcs they make them serve the orc war leaders and they make them as fobber to use when they are taking over Aabicur settlements.

Monster Tags: Orc

Environment: CoastalHillMountainUnderdark

AlexosStormcloak

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